When having started developing Augmented Reality views into the body, I got a lot inspired by artists, who have designed those views using different media formats. One of the most exiting artists in this field is Alexander Tsiaras, Founder, CEO and Editor-in-Chief of TheVisualMD.com doing beautiful illustrations to demonstrate the interior of the human body.
Recently, I just stumbled upon an image of a guy having his entire head covered with an anatomical tattoo showing parts of the skull, the brain and muscles. While this is an exeptional statement to tell the public that he fell in love with the subject anatomy, I found that it was definitively great artwork. A less durable approach is presented by Danny Quirk, a body painting artist of Springfield, MA, USA, who „creates body paintings with latex, markers and some acrylic that appear as if his models’ skin is peeled back.“ (see full article at smithsonian.com)
Here is another example of anatomical body as part of the traveling exhibition Body Worlds.
Transfering the artists knowledge and skills about the correct design of immersive views into the body to computer graphics and image compositions of Augmented Reality scenes is certainly an important task to create apealing as well as useful Augmented Reality experiences in the health care sector. Of course, these visualizations need to be adapted to the designated application such as teaching and training or surgical navigation.