Call for Papers – ISMAR 2016

The International Symposium on Mixed and Augmented Reality (ISMAR) is still the most important international conference to present and see the latest research and technology, as well as innovative applications in the domain Mixed and Augmented Reality.

The 15th ISMAR is the first in the series to be held in Latin America. The conference is scheduled for the 19th – 23rd of Sept. 2016 in Merida, Mexico.

Important Deadlines

  • Submission: 15 March 2016 (all deadlines: 23:59 US Pacific Time
  • Authors receive reviews: 5 May 2016
  • Author rebuttals due: 10 May 2016
  • Final notification: 1 June 2016
  • Camera-ready version: 10 July 2016

Submissions can have Topics being relevant to AR, VR, and MR:

Information Presentation

  • Visual, aural, haptic, and olfactory augmentation
  • Multisensory rendering, registration, and synchronization
  • Mediated and diminished reality
  • Photorealistic and non-photorealistic rendering
  • Real-time and non-real-time interactive rendering


  • Acquisition of 3D video and scene descriptions
  • Video processing and streaming
  • Projector-camera systems
  • Calibration and registration
  • Location sensing technologies (of any kind, including non-real-time)
  • Sensor fusion
  • Wearable sensors, ambient-device interaction
  • Touch, tangible and gesture interfaces
  • Smart spaces
  • Visual mapping


  • Display hardware, including 3D, stereoscopic, and multi-user
  • Live video stream augmentation (e.g., in robotics and broadcast)
  • Wearable and situated displays (e.g., eyewear, smart watches, pico-projectors)
  • Wearable actuators and augmented humans

User Experience Design

  • Collaborative interfaces
  • Usability studies and experiments
  • Technology acceptance and social implications
  • Virtual analytics and entertainment
  • Therapy and rehabilitation

Human Performance and Perception

  • Perception of virtual objects
  • Learning and training
  • Multimodal input and output
  • Interaction techniques

System Architecture

  • Distributed and collaborative architectures
  • Real-time performance issues
  • Wearable and mobile computing
  • Online services
  • Scene description and management issues
  • Content creation and management


  • Personal information systems
  • Architecture
  • Art, cultural heritage, education and training
  • Entertainment, broadcast
  • Industrial, military, emergency response
  • Medical